The Forgotten Ones

Resolving the Wolves of the Wildlands
Lilith unhemmed

There was a growing need for a militia with the recent unrest in the formerly sleepy town of Veenin. Lilith was in negotiations with the local half-orcs to join the town’s forces. They liked her: she spoke their language and treated them kindly. She was unlike a majority of the other townsfolk who turned their noses up to most anyone who wasn’t human. Her open heart created a form of humanoid solidarity.
Lilith had seen her share of prejudice as well. Most of Veenin’s half-orcs worked in the farms, helping do physical labor because everyone thought they were only good as glorified farm tools. Lilith took an afternoon to head to the farmsteads and speak with her acquaintances.

En route, the tiefling noticed a familiar figure, in an unfamiliar situation: Thyorn, the elven scout she’d been working with in recent battles was fending off a pack of wolves. Thyorn looked like he was holding his own, but not without difficulty. He was outnumbered, and gaining distance from the wolves to play to his advantage with a bow and arrow was looking less likely.

The wolves spotted her on her path, and a handful of them divided from the group puruing the elf, to focus on Lilith instead. She sighed and hitched up her hems, taking a brief moment to allow ease of movement and more importantly, avoid any more damage – she’d been stitching up more holes than she’d like of late. Though by then the wolves had gotten close, she was still able to cast a radiant flame.

The burst stunned the wolves for a moment, one of them yelped. The white flare caught Thyorn’s attention as well, and seemed to have given him some extra gumption. Lilith smiled briefly, that her clothes were undamaged. If she was able to keep the wolves at a distance herself, they should not pose a threat to her or her precious garments.
She kept a firm grip on the quarterstaff and used it to fend off the wolves, gingerly holding onto her cape and sash with her free hand, balling the extra fabric by her side. She was unable to consistently fend the onslaught of her multiple aggressors off, as one of them took a leap and tore into her forearm. Her leather bracer and her sleeve were no match for its teeth, and the wolf’s grip on her was painful and persistent enough that she let go of her clothing, and tried to fling the wolf off but to no avail. She summoned a Sacred Flame in frustration, aiming it at the wolf and finally getting it to release its grip. In turn Lilith felt a surge of energy despite the damage the beast had done to her arm.
This pattern went on with a similar ebb and flow as the tiefling continued to fend off the wild wolves. She’d glance around every few seconds to make sure Thyorn was in good fighting spirits. Every now and then she’d see an arrow fly by her, and strike one of the wolves that had his teeth bared at her. Between the two of them they were able to wear the wolves down, and eventually, one by one, the beasts fell.
Lilith took a moment to adjust her cloak, skirt, and sash to the best of her ability despite the battle damage, before she waved Thyorn down – checking to see if he had been injured and offering him a healing spell before she moved on with her journey to the farm. Hopefully the half orcs would understand her delay and disheveled appearance considering the circumstances.

After the small engagement with the wolves down the road from Grixus’ tobacco farm, Lilith made her way onward to the farm in hopes of talking with the half-orc farmhands, while Thyorn continued to track the wolves back to their den. After about half a mile, Thyorn came across unfamiliar tracks. While the tracks were vaguely lupine in nature, the distance between marks suggested bipedal creatures of closer to seven feet in height. Looking at the depth of the imprints Thyorn suggested it more closely matched something weighing in excess of three hundred pounds! At this point Thyorn knew he would stand no chance if it came to conflict with both the wolves and these new uninvited guests, and while given a choice he would rather drive the wolves back to their more familiar hunting grounds, the priority would have to be learning the identity of the creatures responsible for driving the wolves towards Veenin, and removing them. For this, Thyorn was going to need back-up.
So Thyorn headed back into town and recruited Dalras, Atilius, and Serafina to help out. When they arrived at the mystery tracks, Atilius took one look and his face paled. Drawn back in time to the Orc Wars, Atilius could literally hear the demonic howls in the distance, the rumbling thunder of hundreds of clawed feet scraping furrows in the dirt and the line of deep red eyes seemingly floating in the darkness. The engagements with these creatures were some of the bloodiest of the entire war, even more so given that as a race, they delighted in death, butchery, and carnage.
Atilius slowly came back to the present and practically whispered just one word…
“Gnolls!”
After tracking the wolves over several days, there was a bloody encounter. The party was beset on all sides by the large pack. Shouted commands from Atilius guided the party to maneuver out of harms way for a time, but eventually the group became cornered near the mouth of a cave. Standing at the mouth of the cave was a grey wolf two hands taller than the rest, the Matron. After several tense moments Thyorn was finally able to use his animal affinity to convey a general message of peaceful intent. After winning over the wolf matron the immediate threat passed. While the group was successful in convincing the wolves to find greener pastures away from the farmsteads, the mysterious tracks still haunted their thoughts.
Dalras and Serafina then suggested the group return to town and bring up this discovery to the Orc Chieftain before tracking the Gnolls down in unfamiliar territory.
….It seems like there may be more to this side adventure than originally thought.

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character quiz
prejudices and preconceptions

I want each of you to think about and answer these questions about how your character will fit in and play with the following.

1) peace with the orcs whom have recently (5 years past) been at war with our country, for or against?

2) demonic influences and powers, evil/hated or just another source of power like politicians?

3) the leadership of Veenin, Lander’s secret pact with the orcs, makes him a traitor to the town or an entrepreneur safe guarding us from outsiders like Westgate and teziir?

4) Drow and other demi human races, different is evil or different is diversity and wonderful?

be prepared to role play differences of opinions and prejudices(example: like lilith objecting to torturing enemy combatants last week.)

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Aftermath Interogations and Negotiations
Nash'en Arives

As the night ended the far bank of the river was illuminated by hundreds of torches. After much debate two representatives decided to sneak across the river and discover what this new threat was.

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Nash’en the shaman leader of the local orcs met us on the shores of Veenin’s river. He spoke with the Prefect about making peace. He said they had come for protection and reluctantly we believed them. We wanted to believe because their fighting men outnumbered ours ten to one. We set a time the next day to discuss the terms of our uneasy truce.

Meanwhile our faithful scout Thyorn was in pursuit of those who had spirited away the delegations from Westgate and Teziir. He galloped on horse back for most of the early hours of the morning till he came upon the prison cart and its band of masked outlaws.

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Something stopped the group he was pursuing on the road. Some other threat and they argued over which path to take. Should they go to the sea or the hill country. Eventually a single dissenting member was kicked from his horse and left to struggle to the sea alone as the remaining force turned toward the hills. Thyorn seized this opportunity and crept behind the weakened prey left alone. He captured a lone dark elf and brought him bound to town.

Meanwhile, in Veenin new developments were being revealed. Lilith overheard a conversation implicating Lander as having dealings with the orcs. She brought her suspicions to Dalras. Dalras made some excuses and went home where he found ledgers written in script he didn’t understand. Together Lilith and Dalras translated the orcish. Lander was indeed behind the recent orcish presence in Veenin, but to what end? had he hired them to kill members of the town guard? Had he ordered them to kill people? It was unclear, but one thing was certain. Their work wasn’t finished. There was another job.

Our party was faced with another difficult decision. What to do with the scout’s prisoner. Serefina took charge when he returned and tossed the man in chains in her most comfortable locale, the forge. The heat and smoke put the foreigner in an uncomfortable situation. He might not have understood a word she was saying but the fear oozing from him was clear. Her eyes sparkled and her flames smoldered. The prisoner quaked in fear. Dalras came on the situation with Lilith. Offering a literal balm to a burned man. He accepted the opportunity to have a small glimmer of hope and traded knowledge for the proffered olive branch.

We learned of a new threat. The orcs spoke of him as the “Fear Lord”, the Elves spoke of him as “Night’s Bane”, but whatever his real name was a demon had been brought to the realms and he had dislodged the orcs from their homes in the hills and pressed the drow into his service to kidnap the delegations from Westgate and Teziir.

We found a single page of a complex ritual in the drow’s possessions. Daggers also that were part of some summoning or binding ritual related to this so called, lord of fear. The party was in turmoil and debating greatly. We decided to intercept the delegation from Nash’en and ask him not to support Prefect Lander, but to help us fight the demons. Perhaps he was under threat as well. The ritual needed the eye of an orcash high shaman, which Nash’en surely is.

We discussed this with the orc and discovered that he spoke the common tongue. He dismissed his cheifs and spoke with us plainly. Heconsented to assist us, but had a single demand. enough holy waters to test his cheifs to assure none of them were demon’s hidden among the loyal orcs. A bargain was struck to provide him 4 tankards of holy water, enough to test the 20 or so cheifs.

But why did the fear lord want our missing delegations? Demonic Delegations

What is Lander after?

Why is Nash’en really here?

And what was the mysterious force on the road that the scout spoke of?

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Wolves of the Wildlands
side quest

Everyone who wishes to participate in this weeks side quest please communicate with Thyorn on how you will help him deal with the wildland’s wolves.

For each party member helping Thyorn gets a +2 nature skill check against this DC 25 quest. Success=500xp for everyone participating, failure =250xp for everyone participating.

The local farmers have reported to our town’s scout, Thyorn, that a pack of half a dozen wolves has come down from the wildlands to harass the local population. they have been killing local livestock and nearly killed one lone traveler. Thyorn will post a 500 word resolution by game time Tuesday including whether or not the skill check passes. Good luck and good hunting.

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Demonic Delegations

When the dust cleared the party returned to the cave to search for answers and loot in the campsite of the orc invaders. Treasure, trouble, and trepidation was all we could garner from the experience. 30 platinum pieces!! Who says caves aren’t worth anything?

Returning to Veenin we spent a day awaiting the Minister of Justice to discover the true cause of the Minister of Agriculture’s fate.
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Lillith with a representative of Teziir and Westgate stood watch for us in the interim and a shocking discovery was made. The body of the dead minister was showing signs of some demonic influence. His flesh, where it had been washed in the local waters, melted away to reveal a serpent like demon underneath. We assumed the cause of this reveal was the local water it’s self. The waters of Veenin had long been famous for their potent use in holy water and in curing people of bad visions and dreams that had plagued them.

A full investigation was underway as the Minister of Justice arrived, but on the first night flames erupted once again near the docks. We battled orcish berserkers intent on slaying the entire town guard. Only one guard survived the onslaught but we were triumphant. Or so we thought. As we turned our gaze the top of the hill we saw the Prefect’s home on fire.

The delegations all had been staying at the prefect’s home or the village inn nearby. We investigated to find that both the Teziir and Westgate delegations had both been taken captive. To see how the tale began click: The Story Begins

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The Story Begins
Firey trial by Kolbolds

Fergus’ café was a natural meeting ground for our party, being just at the center of town. The (Prefect’s son Dalras, the Elven Scout Thyorn, the assistant Kendo instructor Atilius, the weapon smith Serefina, and the faithful seamstress Lillith.)

Smoke was rising in the East edge of town near the docks. We investigated to find a rice warehouse burning and together we were able to squelch the flames. Kobolds, appears in the ruined doorway and we handled them with great facility.

We each prepared in our own way for the feast to negotiate a treaty with one of two neighboring cities, Teziir or Westgate. The treaty was aimed at protection from piracy for our growing town. The delegations arrived as Dalras, Thyorn, and Atilius explored a nearby cave with hints at a raiding party of orcs.

We were all reunited, surprisingly, by an explosive battle in the Prefect, Lander’s, home when the orcs used some explosives to join the cave with the cities most prominent citizen’s dining hall. The orcs were defeated and West Gate was chosen as our sponsor, but before the treaty could be signed the Minister of Agriculture representing Westgate died of apparent poison. To continue the saga click: Demonic Delegations

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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